![]() Of the remaining “non-creation” assists, a percentage are from “capitalization” assists - the original or extra pass in an offensive advantage - another chunk are Rondo Assists (a more idle, basic pass where the receiver does most of the work) and the remainder are quality passes that exploit weaknesses in the defense. It turns out that 38 percent of opportunities created are also assists, so the first step is to remove those from the assist component to avoid double counting. assists) as the final component of the formula, but this part is a bit trickier. Since creating an opportunity is an integral part of many shot attempts, let’s give creation equal weight as well. ![]() Shooting and turnovers are given equal weight in the classic usage formula. The question is how to fill in the other half. Turning it over (while attempting to shoot, create or pass).If we want to measure meaningful offensive actions, we need to define what constitutes a “meaningful” action. Historically, playmakers who create for others are underrepresented by usage, but now that we can measure creation with the box score, we can calculate an offensive load estimate that incorporates passing and creation all the way back to 1978. Thanks to optical tracking, analysts are now extending the concept to represent who is “involved” more in the offense, but that information is only available since 2014. Usage has value in its own way, but it doesn’t necessarily capture who drives the most offense. The idea was simple: Traditional “ usage” looks at how much a player shoots or turns the ball over, but some shooters warp defenses and make plays while others are the beneficiaries of such plays. Follow years ago when I was stat-tracking games, I first started tinkering with the concept of “ Offensive Load,” or how much a player “directly” contributes to an individual possession.
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